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N/Arcanery/Creomancy

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Creomancy translates as the Magic of Believing, and harks back to the old concept that the truth is what you believe in. Alternatively, the erroneous translation of the word describes it as the Magic of Creating. In effect, Creomancy is the spell that allows spellcasters to create things, and generally applies to those kinds of Telmol that result in both energy and matter change. It is another subdivision of Deltamancy.

Creomancy involves increasing the degree of orderliness (reducing entropy) Inside and accomplishes this by consuming excess Stars. Therefore, in order to cast this spell repetitively, one must be ready to sacrifice much (now, whether the sacrifices are one's own are debatable, and very likely they are someone else's losses that are involved). Quite a portion of magic and improvisation is to reduce the energetic waste of such spells as much as possible, which can in some times be an open-ended search.

Creomancy is practically the opposite of Antimancy. When a spellcaster uses Creomancy, a significant amount of air is transported via Telmol to the Outside and a small volume of solid/liquid is introduced. Hence, we have the whooshing sound and the attractive force mentioned earlier for Antimancy.

Examples:

  • You could create a hammer from thin air.
  • You could use Creomancy to create a powerful attraction. This would be useful to drag a fleeing Being toward you without having to reach out, and thus acts as a suction.
  • You could later "Teleport", that is, use Antimancy and Creomancy almost simultaneously to place the target into the Outside and then retrieve it immediately somewhere else.
  • You could create a nail inside some object.
  • You could create a burst of pressured air. If this is done correctly inside a lock, the pressured air could turn the tumblers and unlock the door.
  • You could create a staff from still water.
  • You could mutate a being into a different being.
  • You could grow a sixth finger on your hand. Note that this requires significant knowledge of the human body.
  • You could replicate yourself so that there are two of you. Note that this requires extensive knowledge of the human body.
  • You could act as if you were stabbing someone, then as soon as any part of the blade goes into a person, you could Antimancy it out and then Creomancy it back in on the other side to give the illusion that you've penetrated your victim.
  • You could use Creomancy to bring back what someone else banished Outside using Antimancy.
  • You could also do the opposite, using Antimancy to bring out what someone created using Creomancy.
  • You could use Creomancy to generate land from the open sea. Note that this requires you generate all the land that would be created underwater.
  • This list goes on and on...
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